AI Insights · Timothy · January 2023
Top 5 Trivia Games Performance in Brazil Q4 2022
Explore the performance trends of the top 5 trivia game apps in Brazil during Q4 2022, based on data from Sensor Tower. Learn about their weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 trivia game applications in Brazil exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance:
Trivia Crack (No Ads) from Etermax saw consistent weekly revenue, starting at approximately $1.4K and peaking at around $2.1K by the end of December. Weekly downloads fluctuated, beginning at 51.4K and ending the quarter at 56.5K. Active users showed an upward trend, starting at 300K and reaching 415K by the end of the quarter.
Peak - Brain Training from Synaptic Labs experienced a significant spike in weekly downloads, notably in the last week of October with 7.5K, and ended the quarter at 3.7K. Revenue also saw a peak in early November at $3.2K, closing the quarter at $2.3K. Active users peaked at 173.9K in the last week of October but ended the quarter at 84.7K.
Kahoot! Play & Create Quizzes from Kahoot ASA had a varied performance. Weekly revenue peaked at $1.7K in mid-November but dropped to $582 by the end of December. Downloads saw a steady decline from 28.7K to 3.3K over the quarter. Active users also declined from 160K to 80.2K.
Elevate - Brain Training Games from Elevate, Inc. showed a notable increase in weekly downloads in the week of November 21, reaching 2.4K, before dropping to 99 by the end of December. Revenue peaked at $973 in the same week and ended the quarter at $624. Active users mirrored these trends, peaking at 2.8K and closing the quarter at 1.3K.
SongPop Classic - Music Trivia from FreshPlanet Inc. maintained relatively stable performance. Weekly downloads saw a gradual increase from 389 to 533. Revenue peaked at $530 in mid-October but ended the quarter at $182. Active users remained stable, starting at 2.7K and ending the quarter at 2.7K.
The data from Sensor Tower highlights the dynamic nature of the trivia game market in Brazil. For more detailed insights and data, visit Sensor Tower.